With a team from KoreMeta, we progressed to the shortlist of the UN Citiverse Challenge in the Startups category. We were given a mentorship team to develop our ideas with, and decided to celebrate UNESCO's Intangible Cultural Assets project.
See our shortlisted project at FoodFight GeoHunt.
We prototyped a virtual space that was to act as a central hub from which cultural treasures could be accessed and interacted with, drawing on UNESCOs living database and resources. We wanted to present them as beautiful, priceless, almost magical displays to draw the user into exploration and discovery.
We were constrained by time but I would love to develop this experience out into a microcosm of international art theft, colonialism and cabals, in which the treasures can be stolen in collaborative campaigns and 'stored' in geographical repositories, and then stolen or negotiated back through in-game research challenges or games of chance.
We absolutely did not win our category, but we had a LOT of fun making this one.
The team:
MiJi Lee: Director, Team Lead
Arjun Thummar: XR Developer
Pia Leo: Art Direction, Assets
Website made in Lovable.ai x Framer
3D treasure assets made in Blender.
Illustrations my own. Animations, mockups and reference made in Krea.ai.
View our competition documentation via the buttons below:

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