Vyond animations, to sit within branded Articulate Rise builds. In Rise we have asset flexibility to really make a strongly branded course: we can splash the logos on all the assets, use the brand colours as the foundation, riff on flourishes. The constraints of Vyond make branding a bit trickier, especially for a more chic or austere client who nonetheless requies character animations. I include the following samples to give you an idea of how I customised the basic videos to communicate their stories.. Scripts provided by LD, storyboard and asset design is all mine.
CICA, 2025

This client only provided about 4 of their branded illustrations, and didn't want to use Vyond characters. I used Krea.ai to create some new illustrations for me and redrew them in Procreate to reproduce the whimsy and the specific brush strokes of the originals.
FKA Children's Services, 2025
IBAC, 2025
This scenario required very specific gestures to accompany the script, so I actually created the character in AfterEffects with very simple animations to keep the costs down. Vyond at the time only allowed a maximum of two video assets to be added to any scene, so I also had to get pretty tricky with scene transitions to get my story across with the right impact and complexity.
Levande, 2025-2026
I have produced multiple courses and animations for this client. Their staff-training modules always involve a lot of story work and character diversity, as well as a lot of assets. They're quite literal, and it's a lot of fun to try to find obscure character actions that are appropriate to the scene.
RACV, 2026
RACV has such strong and strict branding that it's extra-tough to try to squeeze VYOND capabilities into the right shape. Luckily they only ask us for internal-facing training videos and we can keep it super simple: just brand colours, text, logo out. 
Wisdom Learning, 2026

For this client we used AI VO because the client didn't want to pay our voice-actor's rates (booooo). Trying to trick the AI into pronouncing 'NDIS' and 'regulatory mindset' took more revisions than the animation itself.
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